BT will throw you across half a map, and later catch you in mid-air before copying your thumbs-up thanks. You can recruit a small robot army to help in one, while another has you briefly steering a gigantic flying behemoth. Titanfall 2 is full of neat touches to make each mission feel fresh. It's not just about going big with design, maps and huge stomping robots, either. BT is your best buddy, the Optimus Prime for a new generation. There's a little bro-love between man and mech, with a limited use of dialogue choices keeping the interaction sparky, some dry humour and a witty script that never drifts into corny banter. While you play a green recruit and there's plenty of hammy villains, it's the Titan, BT, who's the real charmer. Titanfall 2 doesn't need to because it continues to throw more amazing experiences at you. Any other game would have milked that novelty for an entire campaign. It's astonishingly designed, and a surprise that it only happens in this one mission. You'll need to take leaps of faith and flip between worlds in mid-air, bouncing off platforms that are real for a split second and have disappeared an instant later, shifting through what were solid walls and floors as you teleport between the lesser of two evils. It never misses a beat."Īt one point you're given a device that allows you to switch between variations of the same map, populated by entirely different enemies that require different tactics. "It goes from full-scale epic gunfight to boss showdown, to the intimacy of a close-up red blood cloud and a melancholy joke within seconds. None of this becomes repetitive as you're being pushed forward by other circumstances - to fight, to reunite, to deliver an objective, to explore. Other times you'll have to manipulate the level itself to clear a path. Sometimes you'll need to pause to work out your route, or use the helpful ghost runner to see a path in action before you attempt it. You're only ever going one way through these maps (unless you go a little off piste to find collectibles), but it's an absolute thrill to do so. Movement here is some of the best first-person platforming in any game, with wall-running and knee sliding a genuine rush, especially combined with the gunplay. The mistake I think we all had was thinking this would be a shooter with nice movement and a giant robot buddy as a novelty. Sandwiching its release between Battlefield 1 and Infinite Warfare was a ridiculous decision, and an insult to a development team at the top of its craft. It would be easy to gush with excitement and spoil what makes it so special - a lot of that comes from experiencing it for the first time - but clearly not enough people are playing Titanfall 2. Instead it takes a hundred great ideas and just runs with them, naked and screaming. It's never bogged down by legacy expectations. It's a glorious power fantasy where augmented freedom fighters zip around a battlefield taking on crooked corporations and their scene-chewing mercenaries. It's an incredibly accomplished take on movement, speed, traversal, shooting, platforming, and inventive level design, wrapped in a believable sci-fi world that recent Call of Duty games have struggled to make work. Titanfall 2 will leave you laughing, breathless and exhausted. It piles surprises, twists, charm and drama on top until you're sure it will topple under its own ambition. Titanfall 2 takes the ideas and half-perfections of a number of games released over the past couple of years and manages to blend them together seamlessly, delivering a campaign that starts well and continues to build to a fulfilling crescendo. The team that brought you the game-changing Call of Duty: Modern Warfare has done it again. No one was expecting Titanfall 2 to raise the bar for first-person action games this generation, and anyone who says otherwise (except perhaps for the team at developer Respawn) is talking out their ass. I would have reviewed Titanfall 2's single-player campaign earlier but I've been quite busy. "Titanfall 2 has set a precedent that other single-player action games for the rest of this generation are going to be judged by."
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